Spell Definitions in values.h
The following list was extracted from values.h:
#define SPL_CALL_LIGHTNING 12 /* Cell Group */
#define SPL_BLESS 13 /* D I V I N E */
#define SPL_CURSE 14
#define SPL_REMOVE_CURSE 15
#define SPL_CURE_WOUNDS_1 16
#define SPL_CURE_WOUNDS_2 17
#define SPL_CURE_WOUNDS_3 18
#define SPL_CAUSE_WOUNDS_1 19
#define SPL_CAUSE_WOUNDS_2 20
#define SPL_CAUSE_WOUNDS_3 21
#define SPL_DISPEL_EVIL 22
#define SPL_REPEL_UNDEAD_1 23
#define SPL_REPEL_UNDEAD_2 24
#define SPL_BLIND 25
#define SPL_CURE_BLIND 26
#define SPL_LOCATE_OBJECT 27
#define SPL_LOCATE_CHAR 28
#define SPL_RAISE_MAG 29 /* P R O T E C T I O N */
#define SPL_RAISE_DIV 30
#define SPL_RAISE_STR 31
#define SPL_RAISE_DEX 32
#define SPL_RAISE_CON 33
#define SPL_RAISE_CHA 34
#define SPL_RAISE_BRA 35
#define SPL_SUN_RAY 36
#define SPL_DIVINE_RESIST 37
#define SPL_QUICKEN 38
#define SPL_HASTE 39
#define SPL_RAISE_SUMMONING 40
#define SPL_AWAKEN 41
#define SPL_MIND_SHIELD 42
#define SPL_HEAT_RESI 43
#define SPL_COLD_RESI 44
#define SPL_ELECTRICITY_RESI 45
#define SPL_POISON_RESI 46
#define SPL_ACID_RESI 47
#define SPL_PRO_EVIL 48
#define SPL_SANCTUARY 49
#define SPL_DISPEL_MAGIC 50
#define SPL_SUSTAIN 51
#define SPL_LOCK 52
#define SPL_UNLOCK 53
#define SPL_DROWSE 54
#define SPL_SLOW 55
#define SPL_DUST_DEVIL 56
#define SPL_DET_ALIGN 57 /* D E T E C T I O N */
#define SPL_DET_INVISIBLE 58
#define SPL_DET_MAGIC 59
#define SPL_DET_POISON 60
#define SPL_DET_UNDEAD 61
#define SPL_DET_CURSE 62
#define SPL_SENSE_LIFE 63
#define SPL_IDENTIFY_1 64
#define SPL_IDENTIFY_2 65
#define SPL_RANDOM_TELEPORT 66 /* S U M M O N I N G */
#define SPL_CLEAR_SKIES 67
#define SPL_STORM_CALL 68
#define SPL_WORD_OF_RECALL 69
#define SPL_CONTROL_TELEPORT 70
#define SPL_MINOR_GATE 71
#define SPL_GATE 72
#define SPL_CREATE_FOOD 73 /* C R E A T I O N */
#define SPL_CREATE_WATER 74
#define SPL_LIGHT_1 75
#define SPL_LIGHT_2 76
#define SPL_DARKNESS_1 77
#define SPL_DARKNESS_2 78
#define SPL_STUN 79
#define SPL_HOLD 80
#define SPL_ANIMATE_DEAD 81
#define SPL_LEATHER_SKIN 82
#define SPL_BARK_SKIN 83
#define SPL_CONTROL_UNDEAD 84
#define SPL_BONE_SKIN 85
#define SPL_STONE_SKIN 86
#define SPL_AID 87
#define SPL_COLOURSPRAY_1 88 /* M I N D */
#define SPL_COLOURSPRAY_2 89
#define SPL_COLOURSPRAY_3 90
#define SPL_INVISIBILITY 91
#define SPL_WIZARD_EYE 92
#define SPL_FEAR 93
#define SPL_CONFUSION 94
#define SPL_SLEEP 95
#define SPL_XRAY_VISION 96
#define SPL_CALM 97
#define SPL_SUMMER_RAIN 98
#define SPL_COMMAND 99
#define SPL_LEAVING 100
#define SPL_FIREBALL_1 101 /* H E A T */
#define SPL_FIREBALL_2 102
#define SPL_FIREBALL_3 103
#define SPL_FROSTBALL_1 104 /* C O L D */
#define SPL_FROSTBALL_2 105
#define SPL_FROSTBALL_3 106
#define SPL_LIGHTNING_1 107 /* C E L L */
#define SPL_LIGHTNING_2 108
#define SPL_LIGHTNING_3 109
#define SPL_STINKING_CLOUD_1 110 /* I N T E R N A L */
#define SPL_STINKING_CLOUD_2 111
#define SPL_STINKING_CLOUD_3 112
#define SPL_POISON 113
#define SPL_REMOVE_POISON 114
#define SPL_ENERGY_DRAIN 115
#define SPL_DISEASE_1 116
#define SPL_DISEASE_2 117
#define SPL_REM_DISEASE 118
#define SPL_ACIDBALL_1 119 /* E X T E R N A L */
#define SPL_ACIDBALL_2 120
#define SPL_ACIDBALL_3 121
#define SPL_MANA_BOOST 122
#define SPL_FIND_PATH 123 /* Divine */
#define SPL_DISPEL_GOOD 124
#define SPL_PRO_GOOD 125
#define SPL_TRANSPORT 126
#define SPL_FIRE_BREATH 127
#define SPL_FROST_BREATH 128
#define SPL_LIGHTNING_BREATH 129
#define SPL_ACID_BREATH 130
#define SPL_GAS_BREATH 131
#define SPL_LIGHT_BREATH 132
#define SPL_HOLD_MONSTER 133
#define SPL_HOLD_UNDEAD 134
#define SPL_RAISE_DEAD 135
#define SPL_RESURRECTION 136
#define SPL_TOTAL_RECALL 137
#define SPL_UNDEAD_DOOR 138
#define SPL_LIFE_PROTECTION 139
#define SPL_ENERGY_BOLT 140
#define SPL_CLENCHED_FIST 141
#define SPL_METEOR_SHOWER 142
#define SPL_SUN_BEAM 143
#define SPL_SOLAR_FLARE 144
#define SPL_SUMMON_DEVIL 145
#define SPL_SUMMON_DEMON 146
#define SPL_SUMMON_FIRE 147
#define SPL_SUMMON_WATER 148
#define SPL_SUMMON_AIR 149
#define SPL_SUMMON_EARTH 150
#define SPL_CHARGE_WAND 151
#define SPL_CHARGE_STAFF 152
#define SPL_MENDING 153
#define SPL_REPAIR 154
#define SPL_RECONSTRUCT 155
#define SPL_SENDING 156
#define SPL_REFIT 157
#define SPL_FIND_WANTED 158
#define SPL_LOCATE_WANTED 159
#define SPL_STORM_GATE 160
#define SPL_SUN_GLOBE 161
#define SPL_MAGIC_CANDLE 162
#define SPL_SONIC_BREATH 163
#define SPL_SHARD_BREATH 164
#define SPL_CONE_SHARD 165
#define SPL_SACRED 166
#define SPL_CLOSE_WOUNDS 167
#define SPL_OPEN_WOUNDS 168
#define SPL_TOUGH_SKIN 169
#define SPL_NOTOX 170
#define SPL_ADVAID 171
#define SPL_DET_CORPSE 172
#define SPL_FESTER 173
#define SPL_INSOMNIA 174
#define SPL_RESTLESS 175
#define SPL_POISON_2 176
#define SPL_SUMMER_SHOWER 177
#define SPL_CHAIN_LIGHT 178
#define SPL_DIM_DOOR 179
#define SPL_SEC_SHELTER 180
#define SPL_FAITH_HOUND 181
#define SPL_ANIM_OBJECT 182
#define SPL_TIME_STOP 183
#define SPL_CAUSE_INSTABILITY 184
#define SPL_CAUSE_FLIGHT 185
#define SPL_SLOW_ROT 186
#define SPL_HAMMER_HAND 187
#define SPL_CAUSE_PANIC 188
#define SPL_BANISH 189
#define SPL_HOLD_FLIGHT 190
#define SPL_BLINDING_FLASH 191
#define SPL_BLIZZARD 192
#define SPL_GODLY_STR 193
#define SPL_GODLY_DEX 194
#define SPL_GODLY_MAG 195
#define SPL_GODLY_DIV 196
#define SPL_MAGIC_MISSILES 197
#define SPL_PRODUCE_WEAPON 198
#define SPL_CALL_ANIMAL 199
#define SPL_SENSE_MAGIC 200
#define SPL_RAISE_HPP 201
#define SPL_LOWER_MAG 202
#define SPL_LOWER_DIV 203
#define SPL_LOWER_STR 204
#define SPL_LOWER_DEX 205
#define SPL_LOWER_CON 206
#define SPL_LOWER_CHA 207
#define SPL_LOWER_BRA 208
#define SPL_LOWER_HPP 209
#define SPL_REGENERATION 210
#define SPL_HOLY_WORD 211
#define SPL_UNHOLY_WORD 212
#define SPL_EAGLE_EYE 213
#define SPL_REVEAL 214
#define SPL_WPN_BLESS 215
#define SPL_FIRE_ENHANCE 216
#define SPL_LIGHT_ENHANCE 217
#define SPL_MUTE 218
#define SPL_INSIGHT 219
#define SPL_STALWARTNESS 220
#define SPL_REGAIN 221
#define SPL_CRIPPLE 222
#define SPL_GRP_BLESS 223
#define SPL_GRP_HASTE 224
#define SPL_ACID_RAIN 225
#define SPL_HOLY_LIGHT1 226
#define SPL_HOLY_LIGHT2 227
#define SPL_HOLY_LIGHT3 228
#define SPL_SUMMON_WARG 229
#define SPL_ABSORB_ENERGY 230 /* Original Catalyst spells */
#define SPL_ESSENCE_DISCOUNT 231
#define SPL_SOBERNESS 232
#define SPL_FREE_ACTION 233
#define SPL_TRANSFORM_GEM 234
#define SPL_MANA_TAP_1 235
#define SPL_MANA_TAP_2 236
#define SPL_MANA_TAP_3 237
#define SPL_MANA_SHIELD_1 238
#define SPL_MANA_SHIELD_2 239
#define SPL_MANA_SHIELD_3 240
#define SPL_MANA_PROXY 241
#define SPL_MANA_BLADE 242
#define SPL_SPELL_TURNING 243
#define SPL_BLISS 244
#define SPL_MANA_BURN 245
#define SPL_MANA_FLOW_1 246
#define SPL_MANA_FLOW_2 247
#define SPL_MANA_FLOW_3 248
#define SPL_MANA_SPILL 249
#define SPL_IGNORE_MAGIC 250
#define SPL_MANA_IMPLOSION 251
#define SPL_MANA_EXPLOSION 252
#define SPL_DEATH_BOLT 253
#define SPL_BLAZE 254 /* Wardens of Elements spells */
#define SPL_COMBUSTION 255
#define SPL_INCINERATION 256
#define SPL_FIRE_SHIELD 257
#define SPL_INFERNO 258
#define SPL_CONFLAGRATION 259
#define SPL_SEARING_MISSILES 260
#define SPL_CONGEAL 261
#define SPL_STIFFEN 262
#define SPL_GLACIATE 263
#define SPL_FLASH_FREEZE 264
#define SPL_DEEP_FREEZE 265
#define SPL_ICE_SHIELD 266
#define SPL_BENUMB 267
#define SPL_TINED_LIGHTNING 268
#define SPL_SPLIT_LIGHTNING 269
#define SPL_FORKED_LIGHTNING 270
#define SPL_SHOCK 271
#define SPL_FULMINATION 272
#define SPL_LIGHTNING_SHIELD 273
#define SPL_BALL_LIGHTNING 274
#define SPL_SOLAR_WIND 275
#define SPL_SOLAR_GUST 276
#define SPL_SOLAR_STORM 277
#define SPL_CORONAL_FIRE 278
#define SPL_HEX_HELIOS 279
#define SPL_FIST_RA 280
#define SPL_SUNNAS_GRACE 281
#define SPL_SUNNAS_SALVATION 282
#define SPL_LUNAR_COIL 283
#define SPL_LUNAR_BLAST 284
#define SPL_LUNAR_BURST 285
#define SPL_TWI_FLASH 286
#define SPL_EVENTIDE 287
#define SPL_NIGHTMARE 288
#define SPL_THOTHS_FURY 289
#define SPL_MANA_BEACON 290
#define SPL_PURSUE_BEACON 291
#define SPL_MANA_FRUIT 292
#define SPL_CAT_CON 293
#define SPL_CAT_BRA 294
#define SPL_MANA_PROJECTION 295
#define SPL_MIMIC_SPELL 296
#define SPL_MANA_JOLT 297
#define SPL_RESUSCITATE 298
#define SPL_GROUP_RES 299
#define SPL_GROUP_RESUS 300
#define SPL_GROUP_RDEAD 301
#define SPL_GROUP_TELEPORT 302
#define SPL_GROUP_SANC 303
#define SPL_GROUP_INVIS 304
#define SPL_MANA_TRACE 305
#define SPL_PROJECTION 306
#define SPL_DROUGHT 307
#define SPL_FAMINE 308
#define SPL_GROUP_FLOW 309
#define LAST_SPELL 309