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Spell Definitions in values.h

The following list was extracted from values.h:

#define SPL_CALL_LIGHTNING    12  /* Cell Group  */
#define SPL_BLESS             13  /* D I V I N E */
#define SPL_CURSE             14
#define SPL_REMOVE_CURSE      15
#define SPL_CURE_WOUNDS_1     16
#define SPL_CURE_WOUNDS_2     17
#define SPL_CURE_WOUNDS_3     18
#define SPL_CAUSE_WOUNDS_1    19
#define SPL_CAUSE_WOUNDS_2    20
#define SPL_CAUSE_WOUNDS_3    21
#define SPL_DISPEL_EVIL       22
#define SPL_REPEL_UNDEAD_1    23
#define SPL_REPEL_UNDEAD_2    24
#define SPL_BLIND             25
#define SPL_CURE_BLIND        26
#define SPL_LOCATE_OBJECT     27
#define SPL_LOCATE_CHAR       28

#define SPL_RAISE_MAG         29  /* P R O T E C T I O N */
#define SPL_RAISE_DIV         30
#define SPL_RAISE_STR         31
#define SPL_RAISE_DEX         32
#define SPL_RAISE_CON         33
#define SPL_RAISE_CHA         34
#define SPL_RAISE_BRA         35
#define SPL_SUN_RAY           36
#define SPL_DIVINE_RESIST     37
#define SPL_QUICKEN           38
#define SPL_HASTE             39
#define SPL_RAISE_SUMMONING   40
#define SPL_AWAKEN            41
#define SPL_MIND_SHIELD       42
#define SPL_HEAT_RESI         43
#define SPL_COLD_RESI         44
#define SPL_ELECTRICITY_RESI  45
#define SPL_POISON_RESI       46
#define SPL_ACID_RESI         47
#define SPL_PRO_EVIL          48
#define SPL_SANCTUARY         49
#define SPL_DISPEL_MAGIC      50
#define SPL_SUSTAIN           51
#define SPL_LOCK              52
#define SPL_UNLOCK            53
#define SPL_DROWSE            54
#define SPL_SLOW              55
#define SPL_DUST_DEVIL        56
#define SPL_DET_ALIGN         57  /* D E T E C T I O N */
#define SPL_DET_INVISIBLE     58
#define SPL_DET_MAGIC         59
#define SPL_DET_POISON        60
#define SPL_DET_UNDEAD        61
#define SPL_DET_CURSE         62
#define SPL_SENSE_LIFE        63
#define SPL_IDENTIFY_1        64
#define SPL_IDENTIFY_2        65

#define SPL_RANDOM_TELEPORT   66  /* S U M M O N I N G */
#define SPL_CLEAR_SKIES       67
#define SPL_STORM_CALL        68
#define SPL_WORD_OF_RECALL    69
#define SPL_CONTROL_TELEPORT  70
#define SPL_MINOR_GATE        71
#define SPL_GATE              72
#define SPL_CREATE_FOOD       73  /* C R E A T I O N */
#define SPL_CREATE_WATER      74
#define SPL_LIGHT_1           75
#define SPL_LIGHT_2           76
#define SPL_DARKNESS_1        77
#define SPL_DARKNESS_2        78
#define SPL_STUN              79
#define SPL_HOLD              80
#define SPL_ANIMATE_DEAD      81
#define SPL_LEATHER_SKIN      82
#define SPL_BARK_SKIN         83
#define SPL_CONTROL_UNDEAD    84
#define SPL_BONE_SKIN         85
#define SPL_STONE_SKIN        86
#define SPL_AID               87
#define SPL_COLOURSPRAY_1     88  /* M I N D */
#define SPL_COLOURSPRAY_2     89
#define SPL_COLOURSPRAY_3     90
#define SPL_INVISIBILITY      91
#define SPL_WIZARD_EYE        92
#define SPL_FEAR              93
#define SPL_CONFUSION         94
#define SPL_SLEEP             95
#define SPL_XRAY_VISION       96
#define SPL_CALM              97
#define SPL_SUMMER_RAIN       98
#define SPL_COMMAND           99
#define SPL_LEAVING          100

#define SPL_FIREBALL_1       101  /* H E A T */
#define SPL_FIREBALL_2       102
#define SPL_FIREBALL_3       103

#define SPL_FROSTBALL_1      104  /* C O L D */
#define SPL_FROSTBALL_2      105
#define SPL_FROSTBALL_3      106

#define SPL_LIGHTNING_1      107  /* C E L L */
#define SPL_LIGHTNING_2      108
#define SPL_LIGHTNING_3      109

#define SPL_STINKING_CLOUD_1 110  /* I N T E R N A L */
#define SPL_STINKING_CLOUD_2 111
#define SPL_STINKING_CLOUD_3 112
#define SPL_POISON           113
#define SPL_REMOVE_POISON    114
#define SPL_ENERGY_DRAIN     115
#define SPL_DISEASE_1        116
#define SPL_DISEASE_2        117
#define SPL_REM_DISEASE      118

#define SPL_ACIDBALL_1       119  /* E X T E R N A L */
#define SPL_ACIDBALL_2       120
#define SPL_ACIDBALL_3       121

#define SPL_MANA_BOOST       122

#define SPL_FIND_PATH        123  /* Divine   */
#define SPL_DISPEL_GOOD      124
#define SPL_PRO_GOOD         125
#define SPL_TRANSPORT        126

#define SPL_FIRE_BREATH      127
#define SPL_FROST_BREATH     128
#define SPL_LIGHTNING_BREATH 129
#define SPL_ACID_BREATH      130
#define SPL_GAS_BREATH       131
#define SPL_LIGHT_BREATH     132
#define SPL_HOLD_MONSTER     133
#define SPL_HOLD_UNDEAD      134
#define SPL_RAISE_DEAD       135
#define SPL_RESURRECTION     136
#define SPL_TOTAL_RECALL     137
#define SPL_UNDEAD_DOOR      138
#define SPL_LIFE_PROTECTION  139

#define SPL_ENERGY_BOLT      140
#define SPL_CLENCHED_FIST    141
#define SPL_METEOR_SHOWER    142
#define SPL_SUN_BEAM         143
#define SPL_SOLAR_FLARE      144

#define SPL_SUMMON_DEVIL     145
#define SPL_SUMMON_DEMON     146
#define SPL_SUMMON_FIRE      147
#define SPL_SUMMON_WATER     148
#define SPL_SUMMON_AIR       149
#define SPL_SUMMON_EARTH     150

#define SPL_CHARGE_WAND      151
#define SPL_CHARGE_STAFF     152
#define SPL_MENDING          153
#define SPL_REPAIR           154
#define SPL_RECONSTRUCT      155
#define SPL_SENDING          156
#define SPL_REFIT            157
#define SPL_FIND_WANTED      158
#define SPL_LOCATE_WANTED    159
#define SPL_STORM_GATE       160
#define SPL_SUN_GLOBE        161
#define SPL_MAGIC_CANDLE     162
#define SPL_SONIC_BREATH     163
#define SPL_SHARD_BREATH     164
#define SPL_CONE_SHARD       165
#define SPL_SACRED           166

#define SPL_CLOSE_WOUNDS      167
#define SPL_OPEN_WOUNDS       168
#define SPL_TOUGH_SKIN        169
#define SPL_NOTOX             170
#define SPL_ADVAID            171
#define SPL_DET_CORPSE        172
#define SPL_FESTER            173
#define SPL_INSOMNIA          174
#define SPL_RESTLESS          175
#define SPL_POISON_2          176
#define SPL_SUMMER_SHOWER     177
#define SPL_CHAIN_LIGHT       178
#define SPL_DIM_DOOR          179
#define SPL_SEC_SHELTER       180
#define SPL_FAITH_HOUND       181
#define SPL_ANIM_OBJECT       182
#define SPL_TIME_STOP         183
#define SPL_CAUSE_INSTABILITY 184
#define SPL_CAUSE_FLIGHT      185
#define SPL_SLOW_ROT          186
#define SPL_HAMMER_HAND       187
#define SPL_CAUSE_PANIC       188
#define SPL_BANISH            189
#define SPL_HOLD_FLIGHT       190
#define SPL_BLINDING_FLASH    191
#define SPL_BLIZZARD          192
#define SPL_GODLY_STR         193
#define SPL_GODLY_DEX         194
#define SPL_GODLY_MAG         195
#define SPL_GODLY_DIV         196
#define SPL_MAGIC_MISSILES    197
#define SPL_PRODUCE_WEAPON    198
#define SPL_CALL_ANIMAL       199
#define SPL_SENSE_MAGIC       200
#define SPL_RAISE_HPP         201
#define SPL_LOWER_MAG         202
#define SPL_LOWER_DIV         203
#define SPL_LOWER_STR         204
#define SPL_LOWER_DEX         205
#define SPL_LOWER_CON         206
#define SPL_LOWER_CHA         207
#define SPL_LOWER_BRA         208
#define SPL_LOWER_HPP         209
#define SPL_REGENERATION      210
#define SPL_HOLY_WORD         211
#define SPL_UNHOLY_WORD       212
#define SPL_EAGLE_EYE         213
#define SPL_REVEAL            214
#define SPL_WPN_BLESS         215
#define SPL_FIRE_ENHANCE      216
#define SPL_LIGHT_ENHANCE     217
#define SPL_MUTE              218
#define SPL_INSIGHT           219
#define SPL_STALWARTNESS      220
#define SPL_REGAIN            221
#define SPL_CRIPPLE           222
#define SPL_GRP_BLESS         223
#define SPL_GRP_HASTE         224
#define SPL_ACID_RAIN         225
#define SPL_HOLY_LIGHT1       226
#define SPL_HOLY_LIGHT2       227
#define SPL_HOLY_LIGHT3       228
#define SPL_SUMMON_WARG       229

#define SPL_ABSORB_ENERGY     230 /* Original Catalyst spells */
#define SPL_ESSENCE_DISCOUNT  231
#define SPL_SOBERNESS         232
#define SPL_FREE_ACTION       233
#define SPL_TRANSFORM_GEM     234
#define SPL_MANA_TAP_1        235
#define SPL_MANA_TAP_2        236
#define SPL_MANA_TAP_3        237
#define SPL_MANA_SHIELD_1     238
#define SPL_MANA_SHIELD_2     239
#define SPL_MANA_SHIELD_3     240
#define SPL_MANA_PROXY        241
#define SPL_MANA_BLADE        242
#define SPL_SPELL_TURNING     243
#define SPL_BLISS             244
#define SPL_MANA_BURN         245
#define SPL_MANA_FLOW_1       246
#define SPL_MANA_FLOW_2       247
#define SPL_MANA_FLOW_3       248
#define SPL_MANA_SPILL        249
#define SPL_IGNORE_MAGIC      250
#define SPL_MANA_IMPLOSION    251
#define SPL_MANA_EXPLOSION    252
#define SPL_DEATH_BOLT        253

#define SPL_BLAZE             254 /* Wardens of Elements spells */
#define SPL_COMBUSTION        255
#define SPL_INCINERATION      256
#define SPL_FIRE_SHIELD       257
#define SPL_INFERNO           258
#define SPL_CONFLAGRATION     259
#define SPL_SEARING_MISSILES  260
#define SPL_CONGEAL           261
#define SPL_STIFFEN           262
#define SPL_GLACIATE          263
#define SPL_FLASH_FREEZE      264
#define SPL_DEEP_FREEZE       265
#define SPL_ICE_SHIELD        266
#define SPL_BENUMB            267
#define SPL_TINED_LIGHTNING   268
#define SPL_SPLIT_LIGHTNING   269
#define SPL_FORKED_LIGHTNING  270
#define SPL_SHOCK             271
#define SPL_FULMINATION       272
#define SPL_LIGHTNING_SHIELD  273
#define SPL_BALL_LIGHTNING    274
#define SPL_SOLAR_WIND        275
#define SPL_SOLAR_GUST        276
#define SPL_SOLAR_STORM       277
#define SPL_CORONAL_FIRE      278
#define SPL_HEX_HELIOS        279
#define SPL_FIST_RA           280
#define SPL_SUNNAS_GRACE      281
#define SPL_SUNNAS_SALVATION  282
#define SPL_LUNAR_COIL        283
#define SPL_LUNAR_BLAST       284
#define SPL_LUNAR_BURST       285
#define SPL_TWI_FLASH         286
#define SPL_EVENTIDE          287
#define SPL_NIGHTMARE         288
#define SPL_THOTHS_FURY       289

#define SPL_MANA_BEACON       290
#define SPL_PURSUE_BEACON     291
#define SPL_MANA_FRUIT        292
#define SPL_CAT_CON           293
#define SPL_CAT_BRA           294
#define SPL_MANA_PROJECTION   295
#define SPL_MIMIC_SPELL       296
#define SPL_MANA_JOLT         297
#define SPL_RESUSCITATE       298
#define SPL_GROUP_RES         299
#define SPL_GROUP_RESUS       300
#define SPL_GROUP_RDEAD       301
#define SPL_GROUP_TELEPORT    302
#define SPL_GROUP_SANC        303
#define SPL_GROUP_INVIS       304
#define SPL_MANA_TRACE        305
#define SPL_PROJECTION        306
#define SPL_DROUGHT           307
#define SPL_FAMINE            308
#define SPL_GROUP_FLOW        309

#define LAST_SPELL            309